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These are the best examples of what type of work I've done with audio

Audio production class projects

They were honestly probably my favorite projects to work on throughout the entirety of my college experience, and the marks I got for them very clearly reflected the passion and enthusiasm put into them.

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For the first two I comped and mixed every track using ProTools, and the third one we were given already comped tracks and mix them in LogicX. 

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Please note that these might be a bit loud!

ListenKianna
00:00 / 03:41

Kianna was one of the two artists I worked with in a summer course of advanced audio production where we had a few weeks to comp, edit, and mix a track of a song, this is my final mix for her song. This one was presented to a panel of industry professionals and was well received, one of them thought to ask if I used a mastering plugin on the mix and contrary to what the rest of the panel had thought, I actually didn't use one at all for either song.

Clear Your MindSummersick
00:00 / 03:34

Summersick was the other of the two artists I worked with in advanced audio production. There were multiple tracks of a single voice call and crowd singing back in response, which was fun to shift around the position of the voices in the mix to make the crowds sound more dynamic rather than just the same audio clip on repeat.

Howlin'Amber Skye
00:00 / 04:31

This was my final mix project in my intro to audio production class. The basis of the assignment was to choose a song from a list that also noted number of tracks, this one had the most at ninety-three and the next biggest one was around thirty-two, take the given tracks and mix them and add effects if we so chose to. I spent a lot of time playing around with panning effects to make the thunder feel like it was passing over the listener and the different voices in the chorus sound like you were in the middle of a storm, trying to simulate the experience of the voices moving on wind, but without overwhelming the listener.

Sound Effects

These were various sound effects that I made in either Audacity or Adobe Audition for both studio and educational/serious game design courses, the first seven are for a hex-grid strategy based game that uses deck building as the key component of combat, while the last two are for an informative quiz game that was supposed to use augmented/mixed reality as its form of presentation.

Card tray out
00:00 / 00:01
Card tray toggled
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Deck shuffle
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Card draw
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Fireball (Volume warning!)
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Defeated chime
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Attack impact (Volume warning!)
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Dice roll
00:00 / 00:02
Correct chime
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Incorrect chime
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